using UnityEngine;

public class CellChooseDistrict : SelectableButton
{
	[HideInInspector]
	public GameTypeSelector gameTypeSelector;

	public UITexture icon;

	public UILabel lbName;

	public TypeMatchForButton typeMatch;

	public GameObject _widget;

	public override void Select(bool select)
	{
		settings.SetAreaNameForRespawn(id);
		base.Select(select);
	}
}
